I’ve been working in computer graphics for 8 years and have gained experience in:
- High-Poly Modeling/Sculpting (ZBrush)
- Retopology (Topogun / Blender / Maya)
- Low-Poly Modeling (Maya / Blender)
- UV-Unwrapping (UVLayout/Blender / Maya)
- Rigging/Skinning (Maya / Blender)
- Keyframe Animation (Maya / Blender)
- Retargeted Animation (MotionBuilder / Unity / UE4)
Check my Indeed resume if you want to know more about my work experience
Check my work page if you are interested in what I can offer to you or your team