Stickmans

Here you’ll see:
— some simple joint animations
— previews in Unity’s character controller and timeline
— animated material/textures
— blendshape animations

It was a hyper-casual project with stickman characters running around through traps you should activate in time

holds to the platform to prevent falling
walking through sticky dirt
picking up something
running away with it
testing animations in Unity
trying to keep balance running through a thin platform
glove trap animation
the character dodges the trap
testing animations with the Unity Timeline seq

Here are animations from other three different projects:

playing around with animation layering
here I made custom material to animate (switch) facial textures
they told me to make his eggplant bigger, but it wasn’t big enough
and this was not enough either
i love my job

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